Category: Festival/Fair

GAMERZ festival 2012

Collectif Dardex, My computer just started to smoke, 2012. Photo : Luce Moreau – for M2F Créations

This year, even GAMERZ, an art&tech festival with a name that promises its visitors much joy and entertainment, didn’t want to turn its back to the times of fear and uncertainty we are living. The festival was as playful as ever but with a slightly darker tone and with a selection of artists whose works question the worrying changes at work in society.

The opening of the festival took place at the gloriously Op-Art Fondation Vasarely, a museum designed by Victor Vasarely and containing some spectacular works of his. Sadly, the space is now equally famous for the state of disrepair of the artworks and of the building itself.

I’ve mentioned two of the works exhibited there already: Cécile Babiole‘s Bzzz! The sound of electricity and Benjamin Gaulon‘s Printball and i’m still working on a post focusing on the work of two young and ridiculously talented artists from Paris. Which means that i haven’t much left to say about the exhibition at the Fondation. I must however mention the stunning Salamander:

Read the complete article at We Make Money Not Art.

Support RE/Mixed Media Fest

The RE/Mixed Media Festival, now in it’s 3rd year, is an annual celebration of collaborative art-making and creative appropriation. It’s the artists’ contribution to the ongoing conversation about remixing, mashups, copyright law, fair use, and the freedom of artists to access their culture in order to add to and build upon it.

The festival – which this year will take place at the Brooklyn Lyceum – a 3-floor 10,000 sq. ft. venue on the border of the Park Slope and Gowanus neighborhoods of Brooklyn – will feature performances, panel discussions, live musical collaborations, hip-hop, sampling, film & video, DIY, food and drink, DJs, technology, interactive installations, painting, sculpture, software, hacking, and much more!

Read more at KickStarter and

The London Festival of Photography (part 1)

For some reason, London’s festival of photography is probably not getting all the attention it deserves. Hence this first hasty story to try and convince you to flock in droves to some of its exhibitions before they close. If i had to recommend just one venue it would be the Fitzrovia Community Centre. All the artists exhibited in the show are new to me and most of their work is of the ‘documentary and heavy in urgent-social-issues’ genre, just my kind of photo show!

The community center hosts 2 exhibitions. One presents the winners and finalists of the London Festival of Photography Prize. Their photo-essays or multimedia photo-films reflect the festival’s theme: Inside Out: Reflections on the Public and the Private. The second show, Behind Closed Doors, is about the maids and slaves hired or brutalized to bring order in ordinary households.

My post mix and matches both exhibitions. Just because i can and also because i actually didn’t perceive a separation between both shows during my visit.

Quick march through:

Read the complete article at We Make Money Not Art.

The UCLA 2012 Game Art Festival propels the medium forward

People who argue that video games are art should stop referencing Shadow of the Colossus and instead look at what the folks at the University of California Los Angeles Game Lab are doing. Tucked away in the north end of campus, the academic program recently hosted its second-annual Game Art Festival. I made it out to closing night of the two-day event and was quite amazed to see the many directions the participants are taking the medium.

Read more at Bitmob

Smithsonian Art Of Video Games Exhibit Opens With Gaming Festival

Are video games art?

The Smithsonian American Art Museum says “yes” with its newest exhibit, The Art of Video Games. The exhibit is curated by Chris Melissinos of Past Pixels, a group charged with the preservation of video game history. Over the past year, Melissinos — aided by a board of advisors that includes Double Fine’s Tim Schafer, text adventure veteran Steve Meretzky, and Penny Arcade team Jerry Holkins and Mike Krahulik — designed an exhibit that encourages visitors to make what Melissinos calls “a deeply personal decision” of whether video games are art. The exhibit offers five eras of video games with both playable demos and self-playing videos, showcasing everything from the Atari 2600 to the PlayStation 3, from the traditional platforming of Super Mario Bros. to the more experimental play of Flower.

The exhibit opened on March 16 with GameFest, a weekend-long celebration of the evolution of video games. Most of the opening day was devoted to a pair of panels examining the past and future of video games. Providing the historical perspective were luminaries Keith Robinson of Intellivision; Don Daglow of AOL’s Neverwinter Nights; RJ Mical, co-inventor of the Atari Lynx; Rand Miller, co-creator of Myst; and Mike Mika of Other Ocean Interactive. Together, they reminisced about when technology stopped being just a military and educational tool and became an instrument with which to create art. Anything seemed possible, if only the technology could keep up with their imaginations. Daglow remembered thinking, “If we had more than 16 colors, we could challenge Michelangelo.” But those same deficiencies are also what inspired early programmers, said Daglow: “Limitations contribute to game design; they’re our first handholds on the rock face” of a new platform.

Read the complete article  at PCWorld.

SXSW 2012: The Future Of Gaming

This morning I was able to attend a thought-provoking keynote panel titled, “Journalists Discuss the Future of Games.” The panel featured Jamin Warren (KillScreen), Ross Miller (The Verge), Morgan Webb (X-Play), Matt Buchanan (BuzzFeed), N’Gai Croal (Hit Detection). Topics included the future of the conventional game controllers and keyboards, the possibilities that could emerge from games that react accordingly to each user in the same way that google’s search engine does, along with some future methods of applying video games to education. From a gamer’s perspective, I found these discussions to be very interesting, and thought I would share some of the ideas with you here in a brief summary.

Read more at Platform Nation

Independent Games Festival Awards Celebrate The Best Indies On the Block

The Independent Games Festival Awards Ceremony kicked off with notes of euro-techno music, blinking neon lights quite a bit of smoke, and the roar of a jubilant crowd ready to see indie games given their due.

Read more at IDG

The Kinetica Art Fair (part 1)

The Kinetica Art Fair brings together independent galleries, art organisations and curatorial groups who focus on kinetic, electronic, robotic, sound, light, time-based and multi-disciplinary new media art, science and technology. The art fair features installations, robots and small sculptures but also live performances, artists presentations, demos and a cheerful atmosphere that makes it easy to talk to the ‘exhibitors.’

Image Timeout

The event takes place in London every year since 2009 but this was the first time i managed to be in town during the fair. Kinetica is as bazaar, as garage and as male-frequented as you might expect. There were a couple of interactive horrors “customizable to better suit the lobby of your luxury hotel”, and a few aesthetically questionable contraptions. It takes all sorts, as they say. However, i did see a number of projects which made it worth the visit. Hence the necessity to write two posts. Even so, the list of works i wanted to write about was so long i’ve cut it drastically.

Read the complete article at We Make Money Not Art.  Also, check out Part 2.

MoMA’s Documentary Fortnight 2012 The Museum of Modern Art’s Documentaries Festival

Established in 2001, Documentary Fortnight is MoMA‘s annual two-week showcase of international nonfiction film and media. It takes place each February. The film selection includes features and shorts, covering a wide range of categories, broadening notions about the documentary form, examining relationships between contemporary art and nonfiction filmmaking, and reflecting on new areas of nonfiction practice.

The 2012 festival includes a retrospective of works from Paper Tiger Television’s 30 years of media activism, and a seminar on emergent forms of interactive narrative and nonlinear filmmaking that draw upon computer and Web-based media.

Read more at About

Resonate Festival Brings New Media Art To The Balkans

For as niche of an art form as new media art is, it certainly suffers from no shortage of festivals, at least not in Europe (the rest of the world has yet to catch up with their impressive pace). But for the nearby Balkan and Eastern European regions, it tends to be slim pickings, as funding for these types of projects tends to be harder to come by, despite the flourishing of a very active, if a little isolated, audiovisual culture. That’s why newcomer, Resonate Festival, scheduled to take place in Belgrade, Serbia on March 16-17, 2012 is such an important step towards building the kind of creative tech community that seems to be gaining visible traction in other parts of the world.

Read the complete article at The Creators Project.