Category: Art/Performance

London Games Festival Art Exhibition opens today – pictures

Rocksteady has donated Batman: Arkham City canvases, while Bethesda, Mind Candy, Sports Interactive, Lionhead and Konami have also donated artwork.

Doors are open between 9-6pm every day until Friday, October 26. All proceeds will be donated to SpecialEffect, which provides support to people with disabilities through games, art and technology.

Read the complete story at Digital Spy


After Decades Of Pixel Painting, Chuck Close Goes Truly Digital

Chuck Close has been painting the same people for decades: Philip Glass, for example, and, of course, himself. But as he’s often said, what fascinates him is how he paints, not what he paints. Indeed, over the course of his 40- year career, Close has used oil paint, airbrushes, paper pulp, colored pencil, cameras, and his own fingers to create his familiar large-scale portraits.

This week at Pace Gallery, Close will introduce us to his latest medium: the inkjet printer. Alongside never-before-seen portraits of Glass, Paul Simon, Lou Reed, and Cindy Sherman, Close is unveiling a trio of canvases that represent his first serious foray into digital imagery.

It’s worth pointing out that Close’s technique is often compared to an analogue version of digital printing. He works from photographs of his subjects, gridding each canvas into a series of “pixels,” and applies three or more layers of paint to each diamond, getting more precise with each pass. After he was partially paralyzed by a catastrophic spinal artery burst, his style got looser and less exact but remained hyperreal. During a visit to the Colbert Report in 2010 (a sweet interview worth checking out), Colbert even accused him of using a printer.

Read more at Fast Company.

The Mission To Turn Times Square Into A Massive Art Gallery


We love seeing art break out of the confines of a gallery to take over public spaces in which you’d never expect to see creative works, which is why we’re excited to see exactly what Times Square Art Square will do when they undoubtedly achieve their Kickstarter goal. Spearheaded by Justus Bruns, the project aims to turn all the advertising space in Times Square into space for works of art for one month out of the year, every year.

A simple idea, and yet so ambitious that it seems almost impossible at first thought.

Read more at The Creators Project.

Projection Mapping Live Performance Art

Augmented Reality App Brings Objects And Classic Paintings To Life

Creative Applications posted yesterday about a very intriguing augmented reality app called ARART, from Kei Shiratori, Takeshi Mukai, and Younghyo Bak. The app lets you hold up your device to different objects, including classic paintings like Johannes Vermeer’s Girl with a Pearl Earring, and experience the piece in a new, animated way “as if time trapped inside the painting had been stirred alive.”

Read the complete article at The Creators Project.

Conventional Beauty Be Damned In This Project About Augmented Reality Cosmetic Surgery

In the physical world, people love cutting up their faces and reshaping them so they look more, well, weird. It’s called plastic surgery and in our augmented Google glasses future, if it ever comes, maybe you won’t have to undergo a surgeon’s knife to look like that. Instead you’ll have an interface that will allow you to virtually slice and dice your facial features as much as you like, creating a kind of Cubist collage of your face. Or, at least, that’s the idea behind Digital Surgeon from New York-based artist Simone Ferracina.

Read the complete article at The Creators Project.

3D-Print Your Own Ancient Art at Museum Scanathon

Last week, with the San Francisco Asian Art Museum closed to the public, Christian Pramuk baby-stepped his way in a half-circle around Standing crowned Buddha with four scenes of his life, using a DSLR to snap upward of 40 photos of the thousand-year-old stone sculpture.

“It doesn’t need to be perfect,” he said as he shot. “You just want to make good photographs, is the most important thing.”

He made a second pass, capturing different angles and more detail. ”I want to see surfaces from three different directions to get the full articulation of the surface.”

The Asian Art Museum allows photography (without flashes), but rarely do visitors document the art with such detail. Pramuk’s shots weren’t just for photography, though. He was using 123D Catch — the free software he oversees as a product manager for Autodesk — to create a 3-D digital rendering of the Buddha as part of an informal collaboration between Autodesk and the museum. Dubbed “Scanathon,” an invited handful of artists, friends and coworkers from Autodesk and Instructables, and 3-D enthusiasts carted iPhones, iPads, and DSLRs around the museum last Monday and Tuesday, using 123D Catch to capture art and print 3-D models of it.

Read the complete article at Wired.

Self-Playing Instruments And Visualizing Music With Fire [Q&A]


To us, machines are a part of our day-to-day existence and environment, but way back in the 19th century their presence wasn’t quite so prominent and their arrival into people’s lives was just beginning. Naturally they were treated with suspicion and intrigue. This sense of unease and burgeoning fascination with the emergence of technology is what sound artist Aura Satz explores in her sculptural pieces that utilize the physicalities of old technologies to look at our relationship to music and sound.

The idea of visualizing sound is prevalent in her work, whether she’s using the geometries of Chladni patterns like in Onomatopoeic Alphabet, the theremin, fire, or phonograph grooves, her pieces expore how sounds can be given a materiality, or a physical presence. In Ventriloqua the musician Anna Piva played Satz’s pregnant belly by capturing the electromagnetic waves with a theremin.

As well as visualizing sound in unusual ways, other aspects of her work like Automamusic, which you can watch here, explore the idea of autonomous sound devices, self-playing instruments that unsettle and astound with their mechanical music. Her work has a haunting, sorrowful quality that’s emphasized through the use of obsolete technology. We fired off some questions to Satz to find out a bit more about her work.

Read the complete article and interview at The Creators Project.

Prosthetic Knowledge Picks: Computer Graphics & Art 1976 – 1978

A brief look at a short-lived American quarterly publication, which gives a little insight into the practice of art with computers in the 1970’s. While a product of its time, there are some places with resonances to the practice of today.

Read the complete article at Rhizome.