Category: Art/Performance

Raquel Kogan Turns User Interactions Into Human Landscapes

“o.lhar can only exist when visitors look at the display, and when they do, they don’t see anything, but the piece sees them. In real time they’re thrown into a projection.” That’s how Brazilian media artist Raquel Kogan explains o.lhar (pictured above), one of her latest works that was exhibited at The Creators Project: São Paulo earlier this year.

Read the complete article at The Creators Project.

2.5 Years Of Computer Usage Turned Into A Stunning Data Visualization

All these years you’ve been surfing the web and messing around on your computer, have you ever put any consideration into what all that usage might look like? A blur of cat videos, status updates, and badly-authored Excel sheets, maybe?

Read the complete article at The Creators Project.

The Artist Google Street View Photographed Twice

Getting your picture taken by Google Street View twice was just luck? Or did you have an idea that they were photographing the neighborhood? What are your thoughts on Street View?

Yes yes, it was just luck. I had no control.

Street view is a great tool but the way it was implemented (imposed) was, in my opinion, at least questionable. They made private agreements with governments to scan the globe skipping any kind of people’s feedback, people who happen to be the subjects, beside the public environment, of this pretty intrusive practice.

I would be interested to know if these agreements were “economic”. This is an important step because in the end all the Street View material is copyrighted and private owned, resulting in contradiction with the subject matter, and of course, above all when you find yourself featured in it twice.

Read the complete article at Rhizome.

GAMERZ festival 2012

Collectif Dardex, My computer just started to smoke, 2012. Photo : Luce Moreau – for M2F Créations

This year, even GAMERZ, an art&tech festival with a name that promises its visitors much joy and entertainment, didn’t want to turn its back to the times of fear and uncertainty we are living. The festival was as playful as ever but with a slightly darker tone and with a selection of artists whose works question the worrying changes at work in society.

The opening of the festival took place at the gloriously Op-Art Fondation Vasarely, a museum designed by Victor Vasarely and containing some spectacular works of his. Sadly, the space is now equally famous for the state of disrepair of the artworks and of the building itself.

I’ve mentioned two of the works exhibited there already: Cécile Babiole‘s Bzzz! The sound of electricity and Benjamin Gaulon‘s Printball and i’m still working on a post focusing on the work of two young and ridiculously talented artists from Paris. Which means that i haven’t much left to say about the exhibition at the Fondation. I must however mention the stunning Salamander:

Read the complete article at We Make Money Not Art.

Artist uses 3D printers to create a skeletal self-portrait

When technology meets art, the results can sometimes inadvertently produce something that not only entertains, but also offers a tool for real scientific study. Such is the case with a new project in which an artist figured out a way to create an accurate self-portrait of his own skeleton.

Dutch artist Caspar Berger wanted to virtually peel away the layers of his skin to reveal, in tangible form, a 100-percent accurate replica of his own skeleton.

Read the complete article at DVice.

Scenes from the London 3D Printshow

“The internet changed the world in the 1990s, the world is about to change again,” read much of the promotional literature for the recent 3D Printshow in London. The commercial exhibitors might have benefited from a far more modest tag line, but the art work exhibited, separate from the main trade section of the show, gave much new to think about regarding the the relationship between technology and craft.

I was immediately intrigued by the two sculptural objects on display by Frederik de Wilde. The cobalt chrome models had been printed from data gathered from Belgian coal mines. They presented themselves as futuristic objects with a link to Europe’s industrial heritage. The representations of the coal mines came to the 3D Printshow as seemingly abstract objects but, were actually formed by a much more political process.

Read the complete article at Rhizome.

Digital Paper Could Become Like ‘Google Docs for Artists’

 

Computer engineers have turned ordinary paper into a display with a UV lighting technique, which could one day help artists work on real-time collaborations from opposite sides of the world.

Researchers from the Naemura Group at the University of Tokyo call the method “paper computing technology”. Ordinary paper is coated with a photochromic material, which changes color when light is shone on it. A pen filled with commonly available Frixion thermo-sensitive ink (which disappears when heated) is then used to draw the image, and a digital UV projector with a resolution of 1,024×768 can be used to copy or print that image onto the paper again. A laser illuminates the image from underneath to erase it to an accuracy of 0.024mm — it can even do this automatically, learning where an error has occurred and the user has strayed from their intended line. By syncing the projector and laser up to a camera and computer, a user controlling the latter can make amendments to the image. The team has already been able to generate a few effects such as automatically colouring in an outlined drawing or turning it into a 3D-style image.

Read the complete article at Wired.

Gallery in Your Pocket: An Interview with Chiara Passa

What was your motivation behind starting the Widget Art Gallery?

Different reasons led me to start the Widget Art Gallery.

The first one is that I’ve always wanted to do my own curatorial digital art project in relation to a space.

The second reason is the economic crisis. So, it was unreasonable for me to rent an exposition space since it was too binding, and three years ago I decided to create a virtual display space that Id thought extremely coherent in order to show digital art; simple to manage for me and easy to understand for users. Due to our needs that seem to be increasingly handheld, WAG was born. The Widget Art Gallery is a mini three-D, single art gallery room that fits into people’s pocket.

The virtual gallery-room, every month, directly on people’s mobile, hosts a solo digital art exhibition related to the dynamic site-specific contest. So the WAG works both as a sort of kunsthall showing temporary exhibitions and as a permanent collection museum because it conserves all the past exhibitions inside an online archive.

The third aim is a conceptual and emotional one. Recently, I was surprised by the increasing involvement of the audience that I am seeing in some recent mobile-art projects, so I wanted to create a virtual space accessible to everybody by simply using an internet connection. The Widget Art Gallery is a free Safari Mobile Web-based App and works online through two different links for IPhone and IPad. It’s also possible to download the widget version for mac-osx dashboard.

Read the complete article at Rhizome.

 

Programmers are the New Art World Renegades

Just as photography was a controversial new art form in the late 19th century (critics questioned the role of the artist if the machine ultimately produced the work), it seems computer programmers have yet to be fully accepted into the art world.

This much was clear at the first Leaders in Software and Art (LISA) Conference, which took place at the GuggenheimMuseum in New York last week. The conference grew out of the LISA Salons that conference organizer Isabel Draves has hosted for three years in an effort to create a sense of community among software artists.

Panel discussions at the event addressed questions about the place of software art in history. Draves said in her opening remarks that it could even become the next big artistic movement: “something has to come after post-modernism. It’s only a matter of time” before media art takes its rightful place in history.

But software art—images, videos, and interactive content created by programming computers—is still experiencing resistance from the mainstream art community, according to Draves and others at the conference.  While the field is decades old, they said, it still hasn’t been accepted as a mainstream art form.

Read the complete article at technology review.

Your tax dollars at play: Defending federal funding for games

In any sufficiently sized government, it’s going to be pretty easy to cherry-pick examples of programs that seem wasteful or unnecessary. So it’s not too surprising that Senator Tom Coburn (R-OK) is able to do just that each year with his headline-grabbing “Waste Book,” listing 100 examples of extraneous spending in the US government.

 Read more at Ars Tecnica