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If you think that Facebook games are all pretend farms and lost sheep, you’re partially right, but you’re missing out on a growing trend of highly interactive and well designed titles that have been slowly making their way to Facebook’s games section. For example, buy carisoprodol online uk, a new game from carisoprodol 500mg online, brings a true 3D game to Facebook, complete with a third-person, over-the-shoulder gaming experience where you pilot your Martian Light Fighter through obstacles and battle invading alien enemies.

Ascension: Incursio weaves a complex story and plot through a full 3D shooter all without having to download and install anything. The game is played entirely through Facebook, with achievements and highlights posted to your Facebook wall for friends to see.

cheapest carisoprodol onlineAscension: Incursio is the first game in a series that Digital Roar Studios is planning called Ascension: Triumvirate. The studio plans additional chapters, episodes, and games in the series. In Incursio, you start the game as the pilot of a Martian Light Fighter investigating a distress call from the moons of Neptune. You find yourself on the far reaches of the solar system, far away from where the bulk of the Martian colonial forces are battling a now-imperial Earth bent on subjugating the Martian colonies.

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Tokyo-based augmented reality startup ordering carisoprodol online has raised $12 million in Series B funding from various Japanese companies, including the country’s second biggest telco KDDI, major media conglomerate Recruit, ad agency SPiRE and venture capital firms DCM, Itochu Technology Ventures (ITV), and JAFCO.

Tonchidot closed a $4 million series A funding round led by DCM and with ITV participating purchase carisoprodol online. The $16 million raised in two rounds is an impressive chunk of money in Japan’s startup scene.

The purchase carisoprodol company is known for Sekai Camera, its hit augmented reality (AR) application that’s available for free on the carisoprodol onlinecarisoprodol online ukbuy carisoprodol online, and on the order carisoprodol online. In March this year, Tonchidot introduced watson carisoprodol online, an API that allows third parties to deliver content within Sekai Camera. (More info on how Tonchidot did after TC50 2008 can be found in cheap carisoprodol online.)

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3D action can now be enjoyed on the go, using laptops instead of a home PC.

Right in the thick of it: It’s a feeling craved by more than just movie fans watching the latest 3D flick. Gamers joined the ranks of 3D adventurers some time ago. The new wrinkle is that the 3D action can now be enjoyed on the go, using laptops instead of a home PC.

There still aren’t many manufacturers outfitting their laptops with 3D screens and compatible graphics cards. Yet the range of offerings is growing every day. The fact that the technology is still in its infancy hasn’t scared away hardcore gamers. That’s because the thrill of stereoscopy, as the technology is called, is a big one.

“The technology works astoundingly well for games,” says Thomas Rau from Germany’s PC Welt magazine. The reason: Games already contain special depth information that can be used for 3D depictions.

“There are no fundamental differences between 3D games and older ones,” Rau explains.

For this reason, the trip into the third dimension doesn’t necessarily require games programmed specifically for that purpose.

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Welcome to the future, people! Way back in August, we were buy soma carisoprodol online the 3DS to do big things with Augmented Reality. Now, Nintendo have made their commitment to the concept official, trumpeting it during their press briefing and featuring it heavily in their features reel.

Augmented Reality is any sort of technology that starts to blur the line between the physical world and the imaginary one. We’ve already seen examples of it with Sony’s Eye of Judgement, which uses special cards to interface with the console’s camera. Nintendo seem to be eager to pursue that route too.

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First up is a sequence illustrating the 3DS’ AR Cards – six of which will be buy soma along with the console. A young Japanese guy approaches his friends, and places a card featuring a Mario-style question block on the table. Peering into the card with the 3DS, the girl playing the console soon discovers a ferocious monster lurking within. It’s interesting to see that this doesn’t seem to spoil the 3DS’ 3D effect; the viewing area is clearly large enough to get away with it.

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It’s a pretty big day for Nintendo fans, and that goes double for anyone looking to learn a little bit more about the company’s wildly-anticipated new 3DS portable console.  A recent press conference lifted the lid (at least for the Japanese market) when they plan on releasing it, soma buy, and even teased a few of its newer features and games.

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Driver is possibly the best looking driving title we've seen on 3DS. But will it be as good to play as it looks?

Ubisoft have just announced another title for 3DS; a 3DS version of the literally named drive ‘em up Driver. It’s a single player title, and supposed to be heading for the console in Spring 2011, so at or near launch. Driver aims to recreate the “chase sequence” stylings of Hollywood crime capers and TV series in game form, with undercover cop Tanner taking on all manner of criminal scum.

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Video gaming of the future promises to be an all-pervasive digital experience that will melt lines between real and virtual

There are three types of gamer. The first is the antiquated gamer, the sort of person who continues to exist on the fringes of a society that is far more technologically advanced than it was in his time of disco lights, arcade video gaming, Mario Bros and Pac-Man. He is the sort who still can’t understand why his hip-high grandchild continues to misspell ‘Wii’ and why his son-in-law, despite his fancy corporate designation, behaves like a drug-addled beast every time he has a controller in his hand. He fondly remembers his days when Tetris was just a small, yet intelligent diversion to his more intellectually stimulating pursuits like reading, solving crossword puzzles, gardening etc. Video gaming was definitely not something that the missus would find enough reason to complain about.

Then there is the original PC and the console gamer; the type that overdoses on first person-shooters, stealth, racing and strategy-based genres. He spends hours aggregating cheat codes, assembling a line up of game-buddies online, downloading software patches and building up an arsenal of devices that enhance his interactive experiences. If he’s a soldier he’s got to have a gun even if it could do little but fire blanks in real life. Among these, the more hardcore ones embrace virtual lives, create avatars, trade farm accessories and other assorted non-tangible benefits online. They occupy that virtual realm that has seen games like World of Warcraft and Second Life beef up on millions of subscribers.

The third type is not even one person, it’s a horde, a bunch of people the coalesce to form one friendly unit that lives by one single principle — if you party together, you play together. They form the epicentre of the living room, gesturing, jumping, hopping, oscillating imaginary hula-hoops around their generous waistlines and collapsing in peals of mirth. Sometimes they hold wands with lighted bulbs in one hand and at other times they even do without it — gestures are more than enough. These are the party gamers that the game publishing companies and console manufacturers want now.

But that’s not all — the video gaming landscape is about to change, and on several fronts, as explored below.

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where can i buy soma has been thinking about the intersection of games and daily life for nearly a decade. As the managing director of buy soma in singapore, he’s worked with buy soma cheap in the uk to integrate gameplay into the fabric of reality using a technique they call “big games.” In the following interview, Slavin discusses the thinning boundary between the game world and the real world.

What are “big games”?

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buy soma softKevin Slavin: They’re games that take place using some elements from the game system and some elements of the real world. Something Frank Lantz had worked on with Katie Salen and Nick Fortugno was called the soma buy next day delivery. It involved transforming the city of Minneapolis into a game board. They did that by using huge inflatable game pieces, about 25-feet high. The players, among other things, were moving these huge pieces around the city.

At Area/Code we built another big game in 2004 called best place to buy soma. It used huge inflatable totem animals that would take over the city. I think it was also the first use of optic code with phone cams in the United States. Players used buy soma without a prescription phones that were programmed to recognize codes embedded throughout the city. Some codes were on huge billboards. Some were on the sides of coffee cups. Some were on napkins. The codes had infiltrated the city and players could unlock treasure with the magic technology of these phones.

That was a very exciting thing to play around with. It you chose to participate, you were experiencing the same physical space as always, but it involved totally different criteria and totally different objectives.

Using an urban landscape as a game board sounds a lot like Foursquare.

KS: It’s not a total coincidence. buy soma soft tabs online cheap was the third partner at Area/Code for a little while, in between being at Google and starting Foursquare. Part of the underlying ethos of Foursquare is also what is underneath Area/Code. There’s a few of us who have been thinking about how “play” and the “city” were going to combine. We’ve been drinking the same Kool-Aid from the same cooler for quite a while.

How do virtual games like Second Life compare to the games you develop?

Kevin Slavin: We always thought we would use where buy soma as the enemy, that it was the exact opposite of what we were trying to do. If Second Life was about trying to simulate reality optically, what we were interested in was running light interference with the real world to make it more interesting.

One thing that Second Life and the movement toward augmented reality have in common is that they both believe the pleasure of a game and the meaning of a game and the experience of a game rest primarily in the optics. The closer we can get to making something look like it’s really there, the more excited we’ll be about using it.

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He also spoke up about one of the key pitfalls of the Playstation 3′s 3D implementation. Sony have been pushing 3D as the future of their console; but unfortunately, PS3 3D games top out at a frame rate of 30 FPS.

“I don’t think gamers want to sacrifice a smooth frame-rate. In other words, games that are current (sic) running at 60fps going down to 30″.

Of course, this doesn’t bode well for games running already running at 30 FPS; applying the same factor-of-two drop and you end up with fifteen FPS, well below the limit needed to fool the human eye into perceiving smooth motion.

Moore isn’t so down on the 3DS, a console built ground up for 3D gaming. That, he says, represents a “very different experience”. EA Sports have been supporting the current DS hardware – to an extent – mainly with FIFA iterations.

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So how is the PlayStation Move motion controller any better than the Nintendo Wii? And is it worth the investment?

Sony’s answer to the motion-control trend in gaming offers three advantages over Nintendo’s technology:

First, the controls are more accurate. The Move picks up motion more precisely than the Wii, and it tracks motion in a 3-D space — so if you step back while playing a ping pong game, the game makes your character step back from a virtual ping pong table.

Second, the Move puts you in the game to a greater degree than the Wii. Because it’s a camera-based system, many games on the Move can put you in the game. For example, you can see yourself on the screen in Start the Party and EyePet.

Third, the PS3 Move offers high-definition graphics for a more photo-realistic experience over the Wii’s standard-definition visuals.

Truly, the motion-tracking technology works very well. Setup is a breeze, requiring you to download a small system update and then connect the camera to an available USB port on the PS3. Start a game and you’re asked to calibrate the controller, which takes about 15 seconds, and then you’re ready for action. The Move controller and secondary navigation controller for your left hand ($29.99), required in some games, are lightweight and comfortable to hold.

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