Category: Gaming

Augmented reality edition celebrates 40th anniversary of Pong

The old but always popular video game has come a long way and has crossed into new technology.

Just in time to celebrate the 40th birthday of the famous and every loved video game called Pong, a new version of the game has been released that will allow smartphone users to play using augmented reality technology.

The game’s release is already making mobile news and has cult followers very excited.

The game itself was exceptionally basic, made up of sticks and dots on a black screen. The earliest version of digital table tennis has now been fused with some of the latest gaming technologies to bring it back into use in style. The game is expected to be quite popular and highly downloaded among smartphone users.

Read the complete article at QR Code Press.

GAMERZ festival 2012

Collectif Dardex, My computer just started to smoke, 2012. Photo : Luce Moreau – for M2F Créations

This year, even GAMERZ, an art&tech festival with a name that promises its visitors much joy and entertainment, didn’t want to turn its back to the times of fear and uncertainty we are living. The festival was as playful as ever but with a slightly darker tone and with a selection of artists whose works question the worrying changes at work in society.

The opening of the festival took place at the gloriously Op-Art Fondation Vasarely, a museum designed by Victor Vasarely and containing some spectacular works of his. Sadly, the space is now equally famous for the state of disrepair of the artworks and of the building itself.

I’ve mentioned two of the works exhibited there already: Cécile Babiole‘s Bzzz! The sound of electricity and Benjamin Gaulon‘s Printball and i’m still working on a post focusing on the work of two young and ridiculously talented artists from Paris. Which means that i haven’t much left to say about the exhibition at the Fondation. I must however mention the stunning Salamander:

Read the complete article at We Make Money Not Art.

Videogame simulates “a slower speed of light”

Read the accompanying article at Boing Boing.

Recce 3D Interactive Mapping Tech Gets Its Game On: Go Deliver iOS App Is GPS-Powered Real-World Scavenger Hunt Meets Groupon

We wrote about Recce back in July: a rich, interactive searchable 3D map app created by U.K. startup eeGeo and backed by $4 million Series A funding, which aggregates data feeds from other services such as Twitter to create an animated bird’s eye view of a city and what is going on in it. At the time the company said it also planned to use its location platform for gaming — and it’s now delivered on that promise, by launching its first game: a GPS-based iOS app called Go Deliver – London, in partnership with games studio Midoki.

In keeping with the real-world location theme, the gameplay of Go Deliver requires gamers to pick up their iPhones and travel around London collecting and delivering virtual packages to actual locations. For added spice, gamers can also compete against each other to pick up the same packages so there’s an incentive to get to delivery locations quickly. There will also be a social graph tie-in in the future so you can easily find Facebook buddies to play with.

The Recce mapping platform technology has been used to power the interactive gaming environment so the game closely resembles the original Recce app, just with an added gaming layer slapped on top

Read the complete article at TechCrunch.

Your tax dollars at play: Defending federal funding for games

In any sufficiently sized government, it’s going to be pretty easy to cherry-pick examples of programs that seem wasteful or unnecessary. So it’s not too surprising that Senator Tom Coburn (R-OK) is able to do just that each year with his headline-grabbing “Waste Book,” listing 100 examples of extraneous spending in the US government.

 Read more at Ars Tecnica

London Games Festival Art Exhibition opens today – pictures

Rocksteady has donated Batman: Arkham City canvases, while Bethesda, Mind Candy, Sports Interactive, Lionhead and Konami have also donated artwork.

Doors are open between 9-6pm every day until Friday, October 26. All proceeds will be donated to SpecialEffect, which provides support to people with disabilities through games, art and technology.

Read the complete story at Digital Spy

Augmented Reality Finally Realizes Its Potential With Angry Birds AR

Forget about Google’s Project Glass, forget about a future where we have Terminator vision, because the best invention yet for AR has been revealed: Angry Birds AR. That’s it people, we have hit the zenith of this technology so everyone can stop what they’re doing and go home.

Read the complete article at The Creators Project.

A TV Browsing Experiment That Lifts From First-Person Shooters

Browsing the web on the television has never quite worked. But now, Valve, makers of the biggest PC gaming platform, Steam, have released an attempt with gaming at its core.

If you aren’t a big gamer, you may have never heard of Steam. But with 50 million users, it’s a gargantuan PC gaming platform. Steam is a sort of iTunes or Xbox Live for the PC. And its founding company, Valve, has just released a beta called Steam Big Picture. With it, Valve, like every other platform in existence, wants to invade your television.

Big Picture lets you play games on your TV through a nicely framed interface, but that’s something you can already do by connecting an HDMI cord from a laptop to your television. Their more impressive feat is that they’ve designed everything to work–including full-blown web browsing–not with an awkward keyboard and mouse on your couch, but with a gamepad, like an Xbox 360 controller, including typing and web browsing.

Read the complete article at Fast Company.

Arts head: Alex Fleetwood, founding director of Hide&Seek

Where did the idea for Hide&Seek originate?

In 2005 I was producing a film opera for Channel 4 – turning a stage work into a screen version – and attending a lot of site-specific and immersive theatre that was the hot thing at the time. I’ve always been an avid gamer and it started to feel really strange to me that there was all of this work that seemed to come from a shared culture of play between artists and audiences, and yet I’d never thought about the games I played in quite the same way as the theatre I saw or the galleries I visited.

 Read the complete story at The Guardian

Venus Patrol, gaming art and culture site, launches


Venus Patrol, Brandon Boyer’s independent videogame art & culture site, has “really honestly actually finally launched”, he reports!

Read more at Boing Boing