Category: Graphics

Computer graphics display mind-bending new tricks


We already had our minds bent at Siggraph’s Emerging Technologies exhibit earlier this year, but some of the new computer graphics technology that will be on display at Siggraph Asia starting next week won’t just bend your mind, it’ll snap it right in half.

Read the complete article and watch more videos at DVice.

Prosthetic Knowledge Picks: Computer Graphics & Art 1976 – 1978

A brief look at a short-lived American quarterly publication, which gives a little insight into the practice of art with computers in the 1970’s. While a product of its time, there are some places with resonances to the practice of today.

Read the complete article at Rhizome.

An Interactive Infographic Maps The Future Of Emerging Technology

When will you get your robot butler? When will we first set foot on Mars? These and countless other questions about the future are answered in this amazing chart of where technology is headed in the next 30 years.


Rebecca Allen’s 3D Graphics for Kraftwerk

Geeta Dayal interviews Rebecca Allen, who created computer graphics for the video for “Musique Non Stop” and other 3d work:

Creating the milestone video, which made Allen a major force behind the German band’s visual aesthetic in the ’80s, was a painstaking process that took nearly two years for Allen and her team at the New York Institute of Technology’s Computer Graphics Laboratory to complete.

“Nowadays you can pretty easily digitize a 3-D object,” said Allen in an interview with Wired

Read the complete article at Rhizome.

Marvel and Aurasma Show Off New Line Of Augmented Reality Comics

Today at SXSW, Marvel announced a partnership with Autonomy’s Aurasma platform to lets users watch video trailers of books they see in stores, as well as 3D animation, recaps, and other augmented reality extras by holding their phones up to comics. That means 3D super heroes will soon be stepping out of your print books. Marvel will release free iOS and Android apps to power the augmented reality experiences as part of its Marvel ReEvolution revamp.

From Techcrunch

Nobel laureates by country and prize

Nobel Prizes have been awarded every year since 1901. Where are all the winners from? Jon Bruner from Forbes puts it in a graphic. It’s a simple yet effective approach where dots represent a won award, and countries are sorted by number of prizes won.

Read the complete comment at Flowing Data.

FEATURE: Introducing ImagePlot Software: explore patterns in large image collections

Image: 883 Manga series from the scanlation site
Total number of pages: 1,074,790

Lev Manovich and Jeremy Douglass, 2010.


ImagePlot is a free software tool that visualizes collections of images and video of any size. (The largest set we tried so was: 1,074,790 one megabyte images).


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Before the Demoscene

In the late 1960s and throughout the 1970s, innovations in computer graphics were pioneered by the University of Utah. Their program generated some of the first algorithyms for antialiasing, shading, z-buffering, and texture mapping among many others.

Read the complete article at Rhizome.

Graphics Algorithm Becomes 8-Bit Vector Perfecter

Two computer science researchers have come up with an algorithm that can take a low-resolution piece of pixel art and upscale it accurately to vector graphics.

Microsoft’s Johannes Kopf and Dani Lischinski from the Hebrew University of Jerusalem built the algorithm by blending a number of approaches, including pixel analysis and spline curves. These are already used in the vectorization of bitmaps, but as the new algorithm focuses solely on 8-bit pixel art, it can take the art form’s particular quirks into account and produce results with far fewer graphical artifacts than more generalized approaches.

In the research paper (.pdf) — offline at the time of writing but handily mirrored at Imgur — the pair say:

Because of the hardware constraints at the time, artists were forced to work with only a small indexed palette of colors, and meticulously arrange every pixel by hand, rather than mechanically downscaling higher-resolution artwork. For this reason, classical pixel art is usually marked by an economy of means, minimalism and inherent modesty, which some say is lost in modern computer graphics.

Read the complete article at Wired.

New algorithm turns 8-bit pixel art into silky smooth vectors.

Fascinating research from Microsoft’s Johannes Kopf and Dani Lischinski of The Hebrew University has produced an algorithm that is remarkably good at turning 8-bit pixel art into shaded, smooth vector art, Popular Science reports.

The “depixelizing” algorithm, as detailed in this research paper, has shown a great deal of promise. It’s capable of determining the curve lines from single diagonally connected pixels, and the shading is quite natural and effective.

Read the complete article at TNW.