Where did the idea for Hide&Seek originate?
In 2005 I was producing a film opera for Channel 4 – turning a stage work into a screen version – and attending a lot of site-specific and immersive theatre that was the hot thing at the time. I’ve always been an avid gamer and it started to feel really strange to me that there was all of this work that seemed to come from a shared culture of play between artists and audiences, and yet I’d never thought about the games I played in quite the same way as the theatre I saw or the galleries I visited.

















