Forget the random pictures of babies and puppies, alarming status updates from family members and political rants. On My-ArtMap, you will be immersed in art. It’s as simple as that. The site, which is targeted at an international audience, is available in English, French, German, Italian, Russian, Spanish and Chinese. You can create a username and password for the site, or login using Facebook Connect. It is also available as an iPhone app.
My-ArtMap is a social network exclusively for the art and art market. Like the Art World, it is populated by art professionals, including auction houses, galleries, museums and art collectors. The site just exited beta, shortly after acquiring many new members from Spain, Italy and Germany. It is heavily focused on Europe, at least for the time being.
Read the complete article at ReadWriteWeb.
YEARS from Bartholomäus Traubeck on Vimeo.
Imagine musical trees made of vinyl, year-rings functioning as grooves of audio information. Record labels would go out into the black woods and harvest tall black stalks of acetate, hauling these trees back—CD-R leaves and vines of magnetic tape dragging in the dirt—to shave off cross sections and punch holes in the middle. The first shaving is a test pressing. It’s given a listen and judged. Some are beautiful, and it’s obvious at first listen that nature has grown important, lasting music. They’re then sent to a mill, where the trees are sliced to specifications, packaged, and shipped to record stores.
OK, now flip the situation; instead of changing the trees, change the record player. This is what Bartholomäus Traubeck did with his “Years” project: he made a record player that plays cross-sections of trees, analyzing their year rings and reproducing/interpreting the information as gorgeous piano music. The idea is simple and poetic; the process, not so much. Our sister site, Motherboard, talked to Bart earlier this week.
Motherboard: Do different kinds of trees make different music?
Read the interview at The Creators Project.
Smartphones could soon detect cancer and other diseases, enabling cost-effective, on-the-spot medical testing outside the confines of a traditional medical lab.
Scientists at Korea Advanced Institute of Science of Technology “confirmed” Monday today’s ultra-sensitive touchscreens can detect biomolecular material as well as traditional medical testing equipment. The German science journal “Angewandte Chemie” published the results of KAIST’s research.
Capacitive touchscreens work by sensing the electronic charges from a user’s body on the screen’s surface. Biochemical materials, such as DNA and proteins, carry similar electrical charges.
The KAIST researchers’ experiments showed touchscreens can recognize both the existence and the concentration of DNA molecules placed on them, an early foray into using touchscreens on smartphones and tablets to perform medical tests.
Read the complete article at Forbes.
Read the accompanying article at Mashable.
Character Options, the company behind many licensed toys including the Doctor Who and Wembley Stadium Character Building brick sets, Angry Birds catapult and Android plush, is to bring WowWee’s AppGear to the UK, a new range of augmented reality games for Android, iPhone, iPad and iPod touch.
The first wave will be original properties, but once established, the firm plans to release a series of AppGear titles using its Doctor Who license. That means you will eventually be able to battle Daleks in the park or the Weeping Angels in the confines of your own bedroom.
Read the complete article at Pocket-Lint.
Online luxury retailer Net-a-Porter is heralding the launch of a new collection Wednesday with five augmented reality-enhanced shopping events across the globe.
Crowds have gathered at window locations in Paris, New York, London, Berlin and Sydney for the chance to witness the spectacle and nab some free merchandise from the collection, which was designed by Chanel creative director Karl Lagerfeld and announced on stage at Le Web in Paris.
Read the entire article at Mashable.
I split my time these days between Silicon Valley and Capitol Hill, and last week was a very good week to be in Washington. In the fall, I witnessed the beginnings of a unique revolt over proposed legislation that would have dramatically changed the Internet’s business landscape. Last week, that revolt achieved a stunning victory, sending Congress into a tailspin of retreat from bills that seemed certain, only months ago, to pass with little notice or resistance.
The two bills were the Senate’s Protect IP Act and the House’s Stop Online Piracy Act, or #PIPA and #SOPA as they became known on Twitter, where millions of Tweets condemned them and their supporters in and out of Congress. Heavily backed by D.C. favorites including the U.S. Chamber of Commerce and the music and motion picture industries, the legislation was superficially aimed at combating the scourge of foreign websites selling unlicensed or counterfeit American goods to U.S. consumers outside the legal reach of criminal and civil enforcement.
But to Internet users, the proposed legislation and the process by which it was steamrolled through a supine Congress took on mythic attributes. By the end of last week the firefight had morphed into a battle of old economy vs. new, of business as usual in Washington vs. the organized chaos of online life, of K Street lobbyists vs. ordinary users.
Read the complete article at Forbes.
It’s probably unfair to blame social media specifically, but I think it’s safe to say that the 24/7 media barrage of soundbites we face every day could be taking its toll. Twitter users need to make their point in 140 characters or less, USA Today, Fox News and others have shortened stories to be quickly digested and even media outlets like CNN rely on the pretty faces of their news anchors to keep our attention. As a result any substantive conversation lasting over five minutes is met with glazed eyes and shuffling feet. “Didn’t my iPhone just ring?”
Verizon’s “Can you hear me now?” campaign should probably be replaced with, “Are you paying attention to me now?”
I’ll be the first to admit that if we really want the ears, eyes and attention of our audience we need to make sure that our message is relevant (and interesting). This is particularly true in the workplace. How many times have you sat in a meeting where three or four of the people attending open up their laptop, tap away on their iPad or distractedly thumb through emails or text messages on their smart phones? Although the problem may sometimes be the meeting, even in the midst of important discussions, I’ve watched colleagues allow themselves to be distracted by email and other work they perceive is more important—only to find out later that it wasn’t.
Read the complete article at Forbes.
When it comes to including interactive features in books, “just because you can doesn’t mean you should” may be your best rule of thumb. Wolfram Research, Inc., co-founder and author of “The Elements” Theodore Gray will address the finer points of interactive features in his keynote address, “Meaningful Interactivity In A Mobile World,” at the upcoming Tools of Change for Publishing conference.
In the following interview, Gray offers some insight into the interactivity issue. He says, “Interactivity for its own sake is a bad thing: It should always be serving communication.” Gray also says that static ebooks haven’t fundamentally changed the dynamics of publishing, but that super-enhanced ebooks are staking out new territory.
Where do you draw the line between meaningful and gimmicky interactivity?
Theodore Gray: It’s all about communication. If an interactive feature helps communicate an idea, helps the reader understand a complicated concept, or in some way makes the material easier to navigate, search, organize, or visualize, then it’s probably a good feature. If it’s just cool but tends to distract from the material, then maybe it’s a good idea for a game but not as an interactive element in a book.
Very much the same principle applies to film editing, where one must always be willing to throw out one’s favorite scene because, however cool it is, it does not contribute to the story. In fact, the more cool and amazing a scene or feature is, the more on guard you have to be that perhaps the only reason you like it is because it’s cool, not because it has earned a proper place in the film or book you’re working on.
It’s hard to be more specific because every situation is so different, but in general, I believe in the principles of minimalism expounded by the likes of Edward Tufte and Apple. If you’ve got pixels on the screen occupied by something that is not directly contributing to communication, then they had better be prepared to justify their existence in front of a skeptical committee. Not that you can never have pure adornment, you’d just better have a really good reason for it.
Are there times when interactivity is detrimental and should be avoided?
Read the rest of the interview at O’Reilly Radar.
What if artists could create life-sized monuments that would normally take six months to a year or longer to build, in a matter of hours, and do so at a fraction of the cost? What if museums were able to create digital backups of all of the masterpieces in their collections so they could produce exact replicas should pieces be badly damaged or stolen? The folks at Additive Workshop are using 3-D scanning and printing to do just that, and it could forever change the way we look at art.
“Additive Workshop bridges the gap between the real world and the virtual world,” says Mark Ghiglieri, CEO of Additive Workshop. “Our technology allows us to bring pieces of art into the world in an infinite number of ways, and that is why our business is exploding. Everyone from museums to movie studios needs our help to create incredible works of art in a short amount of time.”
Traditionally, creating 3-D art has meant hundreds of hours of sculpting, creating a piece from scratch using wood, clay, and other materials. Given their labor intensiveness, an artist might only be able to produce 4-5 projects in a given year. If they want to create an exact replica, they would have to start over from scratch.
Read the complete article at Fast Company.














